Resume
Experience
Funomena
Programmer/Producer II
Jul 2018 - Present
San Francisco
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[Current] Lead Producer on unannounced title.
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Lead Producer on an unreleased VR title (Oculus Quest) from conception to completion. [Team of 12]
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Produced and streamed the original Mixer title "Stickies" [Team of 4]
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Developed and iterated on gameplay features and pipeline tools on multiple projects [Unity3D/C#]
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Specialize in building prosperous client relationships.
USC Games
Technical Assistant
Jan-May 2018
Los Angeles
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Provided teaching assistance for Game Prototyping (CSCI 426)
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Mentored undergraduate teams with production and technical challenges faced in the game making process.
Zynga
Software Engineering Trainee
May-Aug 2017
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Built new live-ops and gameplay features for games seen by millions of players on Android and iOS
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Contributed to backend tools and systems to solidify existing features.
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Brainstormed new ideas for features with the team.
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Collaborated with an experienced team of other developers, artists, and product managers in an agile environment
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Participated in studio hackathons to experiment and create new games and feature ideas .
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Learning the latest technologies and best practices from mentors, supervisors, and senior engineers.
San Diego
Honeywell
Graphics and Vision Intern
Jan-June 2016
Bangalore
Built an Obstacle Avoidance System using evidence grids, octrees and sensor fusion techniques.
Education
2016 - 2018
UNIVERSITY OF SOUTHERN CALIFORNIA
Masters of Science (M.S.), Computer Science (Game Development)
Lead Producer, Tools Programmer on Friendshrimp
Solo developer on Mottle
Los Angeles
2012 - 2016
Ramaiah Institute Of Technology
Bachelor of Engineering (B.E.), Computer Science
Bangalore
Skillset
C#/Unity, C++, AppScripts
Game Design and development
Production, Agile development
Scoping, Budgeting
Other Accomplishments
Yoga Alliance - Registered Yoga Teacher (RYT 200)
AIAS WomenIn Scholar 2018